Character Design Compilation
4.4.2023 - 7.7.2023 (Week 1 - Week 14)
Teo Javin 0349352
Illustration and Visual Narrative/ Bachelor of Design in Creative Media
/ Taylor's University
Character Design
Instructions
Figure2.1
Task 1
We were tasked to create an original character based in the world of an RPG
game - Genshin Impact. A weekly tracker is also provided to aid in our progress.
I started with world-building to solidify the base of my character. To do
that, I searched up many Genshin characters' outfit and tried to pick some
elements into my design.
Figure2.1 reference
Figure2.2 detailed silhouette sketch
Figure2.4 Further Costume Variation Study + Refinement
For the character turnaround, I managed to find a Genshin body type
template and decided to use it for my character turnaround.
Figure2.5 Used a template to create character turnaround
Figure2.6 Initial charatcer turnaround
Figure2.7 Character turnaround
When I was working on the splash art, I did some small design changes
on her, so I needed to remake the character turnaround which took more
time that I thought.
Figure2.8 Colorized character turnaround
Task 2
After creating a base for my character. I need to create props and
further develop my character. For the constellation, I decided to make a
panther with a shield as Hamisari's name stands for "Swift Protector". I
simplified the shield into a diamond-like shape and added a silhouette
of the panter together. Then, I find different references for each
symbol.
Figure3.1 Constellation design process
For the expressions, I did a series of them and submitted for
feedback. Ms Anis adviced me that most of the expressions needed more
exaggeration, so I took her advice and made some changes.
Figure3.2 Initial bust expression
Figure3.3 Final bust expressions
For the alternative outfit, I thought of several variations but did
not manage to finalize it due to time management issues.
Figure3.4 Alternative outfit process
For the colour variation, I did some colour variations and asked my
friends and Ms Anis for feedback. The first one was picked the most so
I went with the first option.
Figure3.5 Colour variation study
For the weapon design, I did sketches on my book and then finalize it
digitally.
For our final task, we were tasked to create a splash art of our OC. I
started off with her attack poses, then to her splash art pose which I
already planned.
On to the last section, the splash art! I took the pose from task1 and
made some small changes to the action and designs.
Figure4.3 Initial Splash art sketch
Figure4.4 Refined splash art sketch
Figure4.5 Design Breakdown
After submitting it for feedback, Ms Anis suggested that I shift the
character's leg to the suggested location as it looks better and more
anatomically correct.
Figure4.6 Feedback from Ms Anis
After playing with some filters, I finalized the sketch to use it as
reference for my final rendered splash art.
Figure4.7 Final splash art sketch
I showed Ms Anis my final progress of my rendered splash art before
submitting into the compilation.
Figure4.8 Rendering the splash art
Last but not least, I found a template of the background when you
wished for a character and added my splash art into it.
Figure4.9 template
Figure4.10 Removing background to add into template
Final Outcome
Figure5.1 Final Outcome of splash art
Figure5.2 Task1 Progress Check in PDF
Figure5.3 Final Compilation in PDF
Reflection
Having to do a original character of your favourite video game is
such an experience and I really enjoyed it if I ignored the times I
procrastinated and finish it last minute. I wish I could refine the
splash art further and try to mimic Genshin's artstyle.


.png)














.png)
.png)





Comments
Post a Comment