Vehicle and Props Design Project 1: Vehicle and props concept art from existing game/film (2D concept drawing)
11.4.2023 - 16.5.2022 (Week 2 - Week 7)
Teo Javin 0349352
Illustration and Visual Narrative/ Bachelor of Design in Creative Media
/ Taylor's University
Vehicle and Props Design
Project 1: Vehicle and props concept art from existing game/film (2D
concept drawing)
Instructions
Figure1.1 MIB
Task
We were tasked to create an Intellectual Property (IP) of a vehicle (land,
air or water). I must be aware that its functionality has to relate the the
world proposed. The ideation process has been listed:
- Moodboard and style guide
- Thumbnail Sketches ( 20 drawing in 2 sheets)
- Silhouettes (10 pieces in 1 sheet)
- Rough Value painting (5 chosen from the silhouettes) - 1 sheet
- Design breakdowns - min 1 sheet
I started off with some sketches and went for the 6th land vehicle.
Figure2.1 Thumbnail Sketches
Then, I took the chosen thumbnail and branched it into more detailed
sketches to find the best design.
Figure2.2 Silhouette Sketches
Figure2.3 Detailed Sketches
Figure2.4 Rough Value Painting
The chosen sketch was then refined and changes were made according to the feedback given by my lecturer.
Figure2.5 Greyscale Design Breakdown
Figure2.6 Refinement of the vehicle and added shadow
After rendering the vehicle, I did some more colour studies to find the best collour with the added textures and went for the cyan touch.
Figure2.7 Further Colour and Variation Studies
Final Outcome
Figure3.1 Final Outcome of Project 2
Figure 2.1 Project 1 compilation in PDF
Reflection
Again, I enjoyed the open-themed concept as I was able to satisfy
my interest in creating JDM vehicles.
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