Anatomy and Character Sculpture Project 2: Character Sculpt - Texturing and detailing

11.5.2023 - 8.6.2023 (Week 6 - Week 10) 

Teo Javin 0349352

Illustration and Visual Narrative/ Bachelor of Design in Creative Media / Taylor's University

Anatomy and Character Sculpture

Project 2: Character Sculpt - Texturing and detailing


Instructions


Figure1.1 MIB




Task


We were tasked to do further enhancements to our character model by adding more details. Guidelines were given to assist us in achieving the best result.
  1. Character Persona
  2. Skin Details
  3. Scars and bumps
  4. Creases 
  5. Color implementation
  6. Light setup
  7. FINAL RENDER

 In this section, I added folds on the cape and some extra accessories that would make the character less dull.
Figure2.1 turnaround+detail adding process

Figure2.2 Close-up of accessories


Then, I added texture onto every piece of clothing and accessories. I also realized that the "PolySkin" texture does not really reflect light that well, or it doesn't give me the lighting that I wanted, so I changed it to "Basic Material" and it worked surprisingly well, thus I added an extra layer of "Basic Material" to everything to keep the lighting consistent.
Figure2.3 Detail adding process


Final Outcome


Figure3.1 Character Turnaround (Greyscale)

Figure3.2 Character Turnaround (Greyscale)


Figure3.3 Character Turnaround (Colorized)

Figure3.4 Character Turnaround (Colorized)


Figure3.5 Project 2 in PDF

Reflection

I personally had fun playing with the texturing and detailing, ignoring how time-consuming and stressful it is to work on the details under pressure. I would enjoy it more if there were no other pending assignments waiting for me.

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