Anatomy and Character Sculpture Project 2: Character Sculpt - Texturing and detailing
11.5.2023 - 8.6.2023 (Week 6 - Week 10)
Teo Javin 0349352
Illustration and Visual Narrative/ Bachelor of Design in Creative Media
/ Taylor's University
Anatomy and Character Sculpture
Project 2: Character Sculpt - Texturing and detailing
Instructions
Figure1.1 MIB
Task
We were tasked to do further enhancements to our character model by adding
more details. Guidelines were given to assist us in achieving the best
result.
- Character Persona
- Skin Details
- Scars and bumps
- Creases
- Color implementation
- Light setup
- FINAL RENDER
In this section, I added folds on the cape and some extra accessories that
would make the character less dull.
Figure2.1 turnaround+detail adding process
Figure2.2 Close-up of accessories
Then, I added texture onto every piece of clothing and accessories. I
also realized that the "PolySkin" texture does not really reflect light
that well, or it doesn't give me the lighting that I wanted, so I changed
it to "Basic Material" and it worked surprisingly well, thus I added an
extra layer of "Basic Material" to everything to keep the lighting
consistent.
Figure2.3 Detail adding process
Final Outcome
Figure3.1 Character Turnaround (Greyscale)
Figure3.2 Character Turnaround (Greyscale)
Figure3.3 Character Turnaround (Colorized)
Figure3.4 Character Turnaround (Colorized)
Figure3.5 Project 2 in PDF
Reflection
I personally had fun playing with the texturing and detailing,
ignoring how time-consuming and stressful it is to work on the details
under pressure. I would enjoy it more if there were no other pending
assignments waiting for me.



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