Anatomy and Character Sculpture Project 1: Character Sculpt 1 - Dynamic and neutral posing
11.4.2023 - 18.5.2023 (Week 2 - Week 7)
Teo Javin 0349352
Illustration and Visual Narrative/ Bachelor of Design in Creative Media
/ Taylor's University
Anatomy and Character Sculpture
Project 1: Character Sculpt 1 - Stylized Character Blockout
Instructions
Figure1.1 MIB
Task
We were tasked to create a stylized character blockout where we have to
demonstrate our anatomy studies skills in our digital sculpting.
Figure2.1 Sketch of character
Figure2.2 Blocking of character in ZBrush
IIn this section, I added more details and polish the skin for a smooth
look. The hair was a little challenging due to my lack of knowledge in
ZBrush, but after a few tutorials by Mr. Kanan and some Youtube videos,
I managed to sculpt the hair.
Figure2.3 Refining and adding details to the character
Added primary accessories such as clothes and some cloth, more details
will be on the way.
Figure2.4 Adding clothes to character
Final Outcome
Figure3.1 Character Turnaround
Figure3.2 Character Turnaround (Greyscale)
Figure3.3 Character Close-up
Figure3.4 Project 1 in PDF
Reflection
I felt quite excited to create my first ever 3D character. Although
the shortcuts in Zbrush is a little different from what I'm used to,
I picked up steadily and finished this on time.
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