Illustration and Visual Narrative 1
28.3.2022 - 2.5.2022 (Week 1 - Week 6)
Teo Javin 0349352
Illustration and Visual Narrative/ Bachelor of Design in Creative Media /
Taylor's University
Task 1 - Exercise 1 - Illustration and Visual Narrative
Lecture
Week 1
Mr. Hafiz introduced us to The Bezier Game, a helpful application for
learning the basics of Adobe Illustrator. The goal of this game is to
finish all the given exercises while using the least amount of
nodes.
Figure1.1 The Bezier Game
Week 2
Lecture Report 1
For this exercise, I chose a character from a famous cartoon
series...Gumball Waterson! Gumball Waterson is a cartoon character from The Amazing World of Gumball.
As obvious as the title stated, he is the main character of this
series.
Figure2.1 Gumball
Shape
Gumball's shape language plays a huge role in his design, the round and
soft shapes of his face and his rectangular body allow us to know that he is
a playful and active goofball. Gumball's design is fairly memorable, thanks
to the round and simple shapes that form him. These qualities are able to convey Gumball's feelings to the audience
with their dynamic yet fluid-like poses and gestures. Because Gumball consists of simple shapes with a clear silhouette, it is
fairly easy to tell it is him if we were only given a dark shadow of
himself. These qualities are able to convey Gumball's feelings to the
audience with their dynamic yet fluid-like poses and gestures.
Figure2.2 Gumball's expression sheet
Expressions
Gumball's design consists of simple shapes that the artist can bend and
reform his form but we can still tell it is Gumball, hence allowing him to
have a more versatile expression range from different artstyle to even media
like clay and CGI to convey the message of the episode.
Figure2.3 Gumball's wide range of expressions
Figure2.4 "Maybe you should check your privilege", Gumball, the Social
Justice Warrior
Figure2.5 Gumball in Sassy's world
Figure2.6 Gumball's spooked
Week 3
Chiaroscuro
It directly translates to "light and dark" in Italy. It is the effect of
contrast between light and shadow in a composition. Chiaroscuro was
recognized to the public by Leonardo Da Vinci in the late 15th century and
became one of the primary techniques for painters in the 17th
century.
Example
Figure 3.1 Gerard van Honthorst - The Matchmaker
This is an example of Chiaroscuro an artwork by Gerard van Honthorst.
This piece brilliantly uses Chiaroscuro to identify the main subject
from the rest, to create visual contrast from a flat surface. The
light of the candle shone towards the lady's face, revealing her face
and beauty, whereas the other ladies were covered in shadow as the
camera angle only captured the parts of them without light hitting
their bodies, therefore the main subject of this piece is the lady on
the right.
Lecture Report 2
Figure 4.1 Chiaroscuro Visual Study
Week 4
Basic composition visual rules
- Visual Narrative
- Visual Flow
- Visual Balance
- Visual Hierarchy
Types of shots
- Establishing
- Bird's eyeview
- Frame within a frame
- Medium Shot
- Close-up
- Worm's eyeview
Lecture Report 3
As someone who seldom picks his phone up to take photos, these are the
only pictures I could dig up from a 6 years-old phone.
Establishing
This landscape photo was taken in the fields of New Zealand on our trip
from Christchurch to Queenstown. The sunset there is a sight not to be
missed!
Figure5.1 Sunset in New Zealand
Bird's eye view
The scenery on the highest building in Australia (Q1) was too stunning
my fear of heights won't stop me from taking pictures up
there.
Figure5.2 Just realized the sea looks like resin
Frame within a frame
This was on a tour bus in New Zealand. The "frame" are the windows of
the bus, emphasizing the mountains behind it, too bad it wasn't really
clear as I did not take the entire mountain because my photography
skills sucked years ago (it still is). Also, it was super cloudy as
the clouds covered most of the sunlight there, creating a moody
atmosphere, coincidently I was in my emo phase listening to sad
songs.
Figure5.4 Oh look, snow
Close-up
A building with a strange-looking sculpture on top. This close-up shot
shows this mighty figure in his dominant pose, looking down upon mere
mortals.
Figure5.5 Our lord and savior, Hand Man
Worm's eye view
A picture of our helicopter ride around Melbourne. You could see how
small the helicopter is from our view, but the same goes for the pilot
looking at us.
Lecture report 4
Fore, middle and background
This scene is from a short cinematic video, Warm-up from Valorant, a first-person shooter game by Riot. The usage of fore, mid and background could differentiate what elements should the audience focus on.
Figure6.1 A scene from the cinematic
If we made this scene into greyscale, it is much easier to see the contrast. The dynamic poses of the characters show movement, it tells the audience that the figures are heading toward something in a rush.
Figure6.2 Greyscale of the scene
This worm-eyed perspective creates a dynamic feel as it makes the figures look bigger and "mightier".
Figure6.3 Analysis of the scene
Instructions
Task
Vormator Challenge
Without sketching, I started exploring what I can do with these shapes
and my first Vormator character was born. It is a sausage lady with
tentacles for arms, it wasn't pleasant to look at so therefore this idea
was scrapped.
Figure7.2
After some thinking, I sketched a character inspired by the sausage
lady... a sausage knight.
Figure7.3
I started refining the sausage knight in Adobe Illustrator. Things are
going smooth...
Figure7.4
... as sandpaper.
But I still got the job done.
Figure7.5
Layout development
I started finding references and inspirations to make the card layout
for sausage knight.
Figure7.6
Figure7.7
Figure7.8
After some thinking, I chose the Hearthstone card as it looks fancier.
First, I tried imitating the symbols first by starting off with the base
colour and then add details to them.
Figure7.9 Base shape and colour of the crystal
Figure7.10
Figure7.11
Figure7.12
- Mana cost
- Copy, pasted the image onto card
- Added cuts on the card to make it looked used
- Copied most of the layout from original card
- Name of character
- Used Pathfinder tool to create tones for the gem
- Multiplied & enlarged the shape to create the border
- Damaged
- Health
Figure7.13
Figure7.14
Feedback
Good usage of tetradic colour scheme to design the sausage knight.
Shadings are OK. Overall, the character and card are very nice. Got a
good sense of technical and design skills. Try to explore more design
styles.
Reflection
I am satisfied with this outcome but I think I could do it better, such
as adding more shadings and tweak the fonts a little. But I cannot be
too ambitious towards my assignments as I would use up too much time to
finish each assignment from each subject. In the end, I still enjoy this
learning process from designing a character from limited shapes to
creating a game card.




















Comments
Post a Comment